Le système n'est pas fixé.
Voici les possibilités:
I was wondering if a deck of action cards that each player could draw 1 or 2 of or hold in their hand to play during a turn would add something new and worthwhile to the mechanics of this game. We've seen this work with other titles.
I was thinking of cards that would, when played, negate effects of damage, cause damage, slow movement, affect gunnery, etc...cards that could counter other cards etc that players could hold on to and use when needed.
I dont know what would determine how many cards a player got; if cards would have values assigned to them and players had "command points" to use them. These command points could be a single die roll for that turn during phase one with the flagship bonus added to it (i. e. I roll a 3 and I get +1 for a BB for a 4 allowing me to use a level 4 card). Maybe cards dont have values at all, I dont know.
Perso, je pense qu'au début de la partie chaque joueur pioche X (5 environ) cartes de façon à se constituer un deck qu'il pourra utiliser. A la fin de chaque tour, ils peuvent piocher une ou deux cartes afin de reconstituer le deck.
Le but étant de pénaliser les attaques ennemies (dub torpedoes par exemple). Je pense que cela peut être utile afin de réduire certains avantages trop marqués (ex: U510 avec Kondor).
Sasha :marin: